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Hentai Extra Gold 10
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HENTAI_EG_10.ISO
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winamp532.exe
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Plugins
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Milkdrop
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Mstress - Acoustic Nerve Impulses (Primary Colors Of Sound Mix).milk
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INI File
|
2005-09-14
|
9KB
|
286 lines
[preset00]
fRating=4.500000
fGammaAdj=1.000000
fDecay=0.885000
fVideoEchoZoom=1.100300
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.003300
fWaveScale=0.572643
fWaveSmoothing=0.000000
fWaveParam=0.000000
fModWaveAlphaStart=0.240000
fModWaveAlphaEnd=1.300001
fWarpAnimSpeed=1.000000
fWarpScale=1.331000
fZoomExponent=0.999998
fShader=0.000000
zoom=1.000509
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.000022
sx=1.000000
sy=1.000000
wave_r=0.650000
wave_g=0.650000
wave_b=0.650000
wave_x=0.500000
wave_y=0.500000
ob_size=0.000000
ob_r=0.340000
ob_g=0.340000
ob_b=0.340000
ob_a=1.000000
ib_size=0.000000
ib_r=0.340000
ib_g=0.340000
ib_b=0.340000
ib_a=1.000000
nMotionVectorsX=64.000000
nMotionVectorsY=48.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=0.000000
mv_r=1.000000
mv_g=1.000000
mv_b=1.000000
mv_a=0.000000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=16
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=0
wavecode_0_scaling=2.279692
wavecode_0_smoothing=0.700000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=1.000000
wave_0_init1=t8 = time;
wave_0_per_frame1=t7 = t8;
wave_0_per_frame2=t8 = time;
wave_0_per_point1=x = 0.5 + sin(sample*3 + time*0.1);
wave_0_per_point2=y = 0.5 + sin(sample*94.23) + 0.02*sin(time*4.5);
wave_0_per_point3=b=abs(sin(sample*100+time));
wave_0_per_point4=r=abs(sin(sample*512+time));
wave_0_per_point5=g=abs(sin(sample*10+time));
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=1.000000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=1.000000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
shapecode_0_enabled=1
shapecode_0_sides=100
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=1.605600
shapecode_0_ang=6.031858
shapecode_0_tex_ang=5.780530
shapecode_0_tex_zoom=0.493380
shapecode_0_r=1.000000
shapecode_0_g=1.000000
shapecode_0_b=1.000000
shapecode_0_a=1.000000
shapecode_0_r2=1.000000
shapecode_0_g2=1.000000
shapecode_0_b2=1.000000
shapecode_0_a2=1.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.100000
shape_0_per_frame1=flag1=int(abs(flag1-q1));
shape_0_per_frame2=flag=int(abs(flag-q1*flag1));
shape_0_per_frame3=ang =ang +if(flag,0,-.4)+abs(sin(bass))*.4*if(flag,1,-1);
shape_0_per_frame4=
shape_0_per_frame5=x=x+sin(time*.7)*.06;
shape_0_per_frame6=y=y+sin(time*.5)*.06;
shape_0_per_frame7=
shapecode_1_enabled=1
shapecode_1_sides=45
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_x=0.290000
shapecode_1_y=0.660000
shapecode_1_rad=0.230671
shapecode_1_ang=5.403541
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=0.010000
shapecode_1_r=1.000000
shapecode_1_g=1.000000
shapecode_1_b=1.000000
shapecode_1_a=1.000000
shapecode_1_r2=1.000000
shapecode_1_g2=1.000000
shapecode_1_b2=1.000000
shapecode_1_a2=0.400000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.100000
shape_1_per_frame1=meanbass = 0.01*(meanbass*99+bass);
shape_1_per_frame2=bassdiff = (bass - meanbass)*15;
shape_1_per_frame3=bassdiff = above(bassdiff,0)*bassdiff;
shape_1_per_frame4=
shape_1_per_frame5=g = min(1,max(0,0.05*bassdiff));
shape_1_per_frame6=b = min(1,max(0,0.2*bassdiff));
shape_1_per_frame7=r = min(1,max(0,0.05*bassdiff));
shape_1_per_frame8=g2 = min(1,max(0,0.025*bassdiff));
shape_1_per_frame9=b2 = min(1,max(0,0.1*bassdiff));
shape_1_per_frame10=r2 = min(1,max(0,0.025*bassdiff));
shape_1_per_frame11=
shape_1_per_frame12=x=x+sin(time*.7)*.06;
shape_1_per_frame13=y=y+sin(time*.5)*.06;
shape_1_per_frame14=
shape_1_per_frame15=//ang =sin(time);
shape_1_per_frame16=//rad=rad-.4+.05*bass;
shapecode_2_enabled=1
shapecode_2_sides=45
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.750000
shapecode_2_y=0.670000
shapecode_2_rad=0.230671
shapecode_2_ang=5.403541
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=0.010000
shapecode_2_r=1.000000
shapecode_2_g=1.000000
shapecode_2_b=1.000000
shapecode_2_a=1.000000
shapecode_2_r2=1.000000
shapecode_2_g2=1.000000
shapecode_2_b2=1.000000
shapecode_2_a2=0.400000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.100000
shape_2_per_frame1=meantreb = 0.01*(meantreb*99+treb);
shape_2_per_frame2=trebdiff = (treb - meantreb)*15;
shape_2_per_frame3=trebdiff = above(trebdiff,0)*trebdiff;
shape_2_per_frame4=
shape_2_per_frame5=r = min(1,max(0,0.2*trebdiff));
shape_2_per_frame6=g = min(1,max(0,0.05*trebdiff));
shape_2_per_frame7=b = min(1,max(0,0.05*trebdiff));
shape_2_per_frame8=r2 = min(1,max(0,0.1*trebdiff));
shape_2_per_frame9=g2 = min(1,max(0,0.025*trebdiff));
shape_2_per_frame10=b2 = min(1,max(0,0.025*trebdiff));
shape_2_per_frame11=
shape_2_per_frame12=x=x+sin(time*.7)*.06;
shape_2_per_frame13=y=y+sin(time*.5)*.06;
shape_2_per_frame14=
shape_2_per_frame15=//ang =sin(time);
shape_2_per_frame16=//rad=rad-.4+.05*bass;
shapecode_3_enabled=1
shapecode_3_sides=45
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.560000
shapecode_3_y=0.210000
shapecode_3_rad=0.230671
shapecode_3_ang=5.403541
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=0.010000
shapecode_3_r=1.000000
shapecode_3_g=1.000000
shapecode_3_b=1.000000
shapecode_3_a=1.000000
shapecode_3_r2=1.000000
shapecode_3_g2=1.000000
shapecode_3_b2=1.000000
shapecode_3_a2=0.400000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.100000
shape_3_per_frame1=meanmid = 0.01*(meanmid*99+mid);
shape_3_per_frame2=middiff = (mid - meanmid)*15;
shape_3_per_frame3=middiff = above(middiff,0)*middiff;
shape_3_per_frame4=
shape_3_per_frame5=g = min(1,max(0,0.2*middiff));
shape_3_per_frame6=r = min(1,max(0,0.05*middiff));
shape_3_per_frame7=b = min(1,max(0,0.05*middiff));
shape_3_per_frame8=g2 = min(1,max(0,0.2*middiff));
shape_3_per_frame9=r2 = min(1,max(0,0.025*middiff));
shape_3_per_frame10=b2 = min(1,max(0,0.025*middiff));
shape_3_per_frame11=
shape_3_per_frame12=x=x+sin(time*.7)*.06;
shape_3_per_frame13=y=y+sin(time*.5)*.06;
shape_3_per_frame14=
shape_3_per_frame15=//ang =sin(time);
shape_3_per_frame16=//rad=rad-.4+.05*bass;
per_frame_init_1=oldy=.4;
per_frame_1=
per_frame_2=//Thanks to krash for beat detection (modified)
per_frame_3=volume = 0.3*bass+mid;
per_frame_4=beatrate = equal(beatrate,0) + (1-equal(beatrate,0))*(below(volume,0.01) + (1-below(volume,0.01))*beatrate);
per_frame_5=lastbeat = lastbeat + equal(lastbeat,0)*time;
per_frame_6=meanbass_att = 0.1*(meanbass_att*9 + bass_att);
per_frame_7=runmeanbass =(runmeanbass*2 + bass_att)/3;
per_frame_8=peakbass_att = max(bass_att,peakbass_att);
per_frame_9=beat = above(volume,0.8)*above(bass_att,runmeanbass*1.1)*below(peakbass_att - bass_att, 0.05*peakbass_att)*above(time - lastbeat, 0.1 + 0.5*(beatrate - 0.1));
per_frame_10=beatrate = max(if(beat,if(below(time-lastbeat,2*beatrate),0.1*(beatrate*9 + time - lastbeat),beatrate),beatrate),0.1);
per_frame_11=peakbass_att = beat*bass_att + (1-beat)*peakbass_att*(above(time - lastbeat, 2*beatrate)*0.95 + (1-above(time - lastbeat, 2*beatrate))*0.995);
per_frame_12=lastbeat = beat*time + (1-beat)*lastbeat;
per_frame_13=peakbass_att = max(peakbass_att,1.1*meanbass_att);
per_frame_14=q1 = beat;